Friday 25 February 2011

Entry 9 - Final Entry

The final render of my Chainaxe model.
Tris: 1486.

Entry 8

In this entry i will show all the textures, references and maps i used to create my asset.


Ambient Occlusion map

Texture map

Specular Map

Normal Map



My reference image for the Chainaxe. Taken from the Chaos Space Marine codex, by Games Workshop

Tuesday 22 February 2011

Entry 7

In this i started using a base checker texture to see whether my UV's distorted anywhere or not. Other than that i changed the teeth on the axe to be pointed and look more lethal.

Thursday 17 February 2011

Entry 6

In this image you can see that there is a character model in the scene. The purpose for this is to help me measure scale, in a recent lesson i was informed that UDK operates in meter scales. So i changed the grid metrics to meters and scaled my chainaxe model, to look to fit the character model.

Tuesday 15 February 2011

Entry 5

At this stage i believed that i had finished modelling the chainaxe, and started thinking about moving onto UV'ing.

Sunday 13 February 2011

Entry 4

In this image you see the first 3D image of my axe head. I finished off modelling the teeth, and will start on the handle when i next get around to it.

Tuesday 8 February 2011

Entry 3

At this stage i had completed the main head model of the axe, and moved onto the handle and the axe teeth. I didn't follow the reference image exactly with the teeth, i that larger teeth but in fewer numbers would look more intimidating.

Saturday 5 February 2011

Entry 2

Later on in that week i continued modelling my Chainaxe. This stage i was concerned about how to model the skull in the side of the axe, i have some of the models this weapon is based on at home, so i know that the skull on either side sticks out a bit, like a skull is attatched to either side of the axe.

Thursday 3 February 2011

Entry 1

For this assignment we had to come up with an idea for an asset that could be used in a game, with a limit of 10k tris to work with.
My artwork and modelling interests mainly revolve around the warhammer 40k universe, so i decided to go with the chosen weapon of the khorne beserkers, the Chainaxe. The reference image i used is from the Chaos Space Marine codex, by Games Workshop. This is how i got on to start: -

I had spent some time trying to get the model right, i started again once or twice because it started to look disorganised or messy, or because there were unecessary details.